/*
 * Copyright (c) 2009, Hamish Morgan. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * 1. Redistributions of source code must retain the above copyright notice,
 *    this list of conditions and the following disclaimer.
 *
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * 3. Neither the name of the University of Sussex nor the names of its
 *    contributors may be used to endorse or promote products derived from
 *    this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */
package locusts.server.collisions;

import locusts.common.Player;
import locusts.common.entities.Entity;
import locusts.common.entities.EntityData;
import locusts.common.entities.EntityDataList;
import locusts.common.entities.InputEntity;

public class ReplenishEnergyCR extends EntityCRAdapter {

    private final EntityDataList data;

    public ReplenishEnergyCR(EntityDataList data) {
        this.data = data;
    }

    @Override
    protected void doCollision(Entity farm, Entity ent, double period) {
        EntityData farmD = data.get(farm);

        // only allow repleshinment of you own crops
        if (ent instanceof InputEntity) {
            InputEntity input = (InputEntity) ent;
            Player player = input.getPlayer();
            if (player.getFarmId() != farm.getId())
                return;
        }

        double delta = 100;
        delta = Math.min(delta, farmD.getMaxEnergy() - farm.getEnergy());

        if (delta > 0) {
            farm.setEnergy(farm.getEnergy() + delta);
            farm.setModified();
        }

    }
}
